![]() ![]() ![]() To boil the franchise's plot down to the essentials, a former CIA Agent codenamed "Naked Snake," traumatized after his first mission, became a freelance soldier during the Cold War, making a name for himself as the infamous mercenary commander "Big Boss." Eventually, he returned to America and helped the US Army train an elite black-ops unit known as FOXHOUND. The storyline is famously complicated, but, in its simplest possible form, can be described as an episodic plot that follows a dynasty of mercenaries, each with the Code Name "Snake", in various military events that take place from the mid-20th to the early 21st centuries, involving a series of revolutionary nuclear weapons called "Metal Gear". ![]() And it became quite a hit, spawning a great many sequels (with countless ports and editions). The idea came when the series' creator and lead designer, Hideo Kojima, realized that the MSX2 couldn't show more than a few enemies at a time without flashing epileptically and generally breaking - so why not make a game where avoiding your enemies is the theme? This concept received a lot of criticism - one famous quote from Kojima's boss is, " Hiding from your enemies? That's not a game!". Moreover, it is also considered to be one of the pioneers of cinematic storytelling within video games, famously being very Cutscene-heavy and being one of the first mainstream games to feature professional voice acting for all characters. ![]() The Metal Gear series, produced by Konami beginning in 1987, is the Trope Maker and Trope Codifier of the Stealth-Based Game genre. ![]()
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